This week my partner and I made an executive decision to start anew with a new game, as we felt we were comfortable enough playing around with our old game and the coding mechanics, and it was time to finally create a real product to publish. Other changes include changing our concept to an alien being brought down to Earth, instead of doing it in space.
2. How it made you feel (yes I want a feeling and why you felt that way).
We feel really confident now in our abilities to create a finished product and cannot wait to begin once again next week.
3. What you learned, what challenges you faced,
The first run through showed us that creating a game is harder than it looks and takes a lot of time and dedication, something my partner and I have adapted to along the way to. All the coding issues were a benefit for us as we learned to improve on them for our next game.
4. How are you going to overcome these challenges
Continuously looking at tutorials as well as requesting help from a buddy with experience will help us get over the hump in our project.
5. What failed (if anything) and why this happened.
Lots of things failed. For one, we had various difficulty implementing a character selection screen, even though we went through multiple tutorials but we just could not find a solution to our problem. Definitely one to look out for in our new game.
6. What do you anticipate in the future?
I anticipate my partner and I will have greater successes now that we have experienced the game's mechanics to its fullest and hope to get the ball rolling fast next week creating our new game.
7. Most importantly you need to write what you learned, if you learned anything at all for that week, and if you did nothing that Tuesday, why? Were you tired, were you not inspired to work? How were you feeling that day?
We did not learn much yesterday because we were deciding whether or not to create a new game and start fresh, ultimately deciding to start over.
8. What are the strengths and weakness of your project at this point?
We will continue to update our strengths and weaknesses as we begin the process of making the new game.

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