1. What happened over the past week,
We have continued progress on our new game and are almost near the completion process. We added new features such as a block to activate a little dialogue regarding the plot of the game, adding a little realism feeling to it.
2. How it made you feel (yes I want a feeling and why you felt that way).
This game has my partner and I very excited about the conclusion, knowing every week we are getting closer and closer to completing it. The amount of time it took to get all the programs to work accordingly has made it all worth it now, and we feel great about ourselves.
3. What you learned, what challenges you faced,
As I've mentioned before, creating a game of this caliber is not easy at all, it takes combining many aspects to create the product you want, and taking the time to learn it may take hours if not days.While we are comfortable with almost everything now, we still learn new things from time to time, including how to make disappearing blocks.
4. How are you going to overcome these challenges
Most challenges we faced were a result of miscues and malfunctions in our programming, so a small tweak would usually do the job for us to get us back on track.
5. What failed (if anything) and why this happened.
I believe this is our first week where nothing seemed to fail us, we credit it to our increased knowledge of our game's mechanics and good luck.
6. What do you anticipate in the future?
My partner and I hope to be finished with our game in the coming weeks, adding small tweaks to make it the way we would like to, not to hard but a little challenging at the same time.
7. Most importantly you need to write what you learned, if you learned anything at all for that week, and if you did nothing that Tuesday, why? Were you tired, were you not inspired to work? How were you feeling that day?
The last few Mondays I have been very excited for Genius Hour to work on our game and continue our progress. However, I was feeling a little fatigued from the night before and so was my partner, so it wasn't the best day in terms of working on the game.
8. Write up what it's like working with a partner or group (if you are working with one) in respect to your genius hour project. If you are alone, write up the positives and negatives of working alone.
I love interacting with my peers and working in partnerships because we can split the work evenly and get more work done working as a group instead of working alone. I do not see any negatives in working in partnerships either.
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