Over the past week, a friend who had a paid account of the software we were using to make our game allowed us to use it to create our game, giving us more flexibility and options in terms of block placement and the amount we would like to use. Using this account, my partner and I made great progress this week compared to last week.
2. How it made you feel (yes I want a feeling and why you felt that way).
We were very fortunate and thankful to be able to use our classmate's account to be more creative with our game because of the unlimited amount of blocks we can place, compared to the small 50 on the free version of our software.
3. What you learned, what challenges you faced,
This week we learned new functionalities such as character selecting and making blocks break as soon as your character touches it. We also learned we can implement a wallpaper background instead of using random blocks as decoration, so that was neat.
4. How are you going to overcome these challenges
Consistently referring to the tutorials section will help us overcome any challenges we have in making this game.
5. What failed (if anything) and why this happened.
One difficulty we faced was making a character selection screen, so that we wouldn't have to live with using just one character the entire time, as it gives us more variety.
6. What do you anticipate in the future?
I anticipate greater progress just like we had this week for the rest of Genius Hour, implementing new things every week and having more levels.
7. Most importantly you need to write what you learned, if you learned anything at all for that week, and if you did nothing that Tuesday, why? Were you tired, were you not inspired to work? How were you feeling that day?
Compared to last week, I felt very motivated to work on our game and extending our knowledge to improve it. Learning things such as character selection and having a background were some new things I learned.
8. What is happening that you did not expect? How will you deal with this?
Creating a game is more complex than it seems. Originally we thought it would be a walk in the park but we have faced some obstacles along the way so far, but those obstacles have helped us learn more about the game to improve it.
